Title:
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A META-ANALYSIS OF SERIOUS MOBILE GAMES TO SUPPORT MUSEUMS INFORMAL EDUCATIONAL |
Author(s):
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Meng Wang and Miguel Baptista Nunes |
ISBN:
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978-989-8704-16-0 |
Editors:
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Inmaculada Arnedillo Sánchez, Pedro Isaías and Boyan Bontchev |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Museum, Informal Learning, Gamification, Serious Games, IoT Technologies, Serious Mobile Devices, Mobile Games |
Type:
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Full |
First Page:
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11 |
Last Page:
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22 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper uses a meta-analysis approach to explore the state-of-the-art of the use of mobile devices to support
gamification for informal learning in museum contexts. This study addresses a complex interdisciplinary type of research
where information technology is the catalyzer for a complex intersection of museology, information science and
educational studies, and aims at helping game designers, museum educators and educational practitioners on their
decision making concerning the selection of IoT components of serious mobile games. Specifically, the paper focuses on
investigating IoT technological architectures and IoT technological affordances to serve the diversity of functions and
features that can be used by different types of games. As a result, this paper presents 5 main categories of IoT
technologies used for serious mobile games in museums and illustrates how each type of well-known types of games
implements their functions and features through IoT. The paper recommends that for mobile technologies location aware
architectures are crucial and the foundation for design and development of exploratory and geolocation serious mobile
games for museums. |
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